

Here, we present a unique data set of induced single-block rockfall events comprising data from equant and wheel-shaped blocks with masses up to 2670 kg, quantifying the influence of rock shape and mass on lateral spreading and longitudinal runout and hence challenging common practices in rockfall hazard assessment. The awareness of rock shape dependence is growing, but presently, there exists little experimental basis on how rockfall hazard scales with rock mass, size, and shape. Rockfall dynamics are - especially the quantification of energy dissipation during the complex rock-ground interaction - largely unknown. Full-scale field tests have been performed to reinforce the physical understanding of debris flows and snow avalanches. Hazard engineers rely on a combination of best practices and, if available, historical facts as a vital prerequisite in establishing reproducible and accurate hazard zoning. The mitigation of rapid mass movements involves a subtle interplay between field surveys, numerical modelling, and experience. Nature Communications volume 12, Article number: 5546 ( 2021) Timestream Rift Warhead - Initial hit is projectile physical damage, which leaves behind a 3km radius EPG physical damage hazard for 15 seconds that also reduces flight speed and has a chance to hold.The relevance of rock shape over mass-implications for rockfall hazard assessments.Tachyon Particle Hazard left by Trait: Heavy Tachyon Mine - Shield drain hazard.Protomatter Radiation Hazards are left behind by Tzenkethi NPCs after death.Torpedo strike uses Projectile Weapon Training skill. Particle Emission Plasma Torpedo Launcher - Leaves behind an exotic plasma damage hazard.Gravimetric Rifts caused by the Gravimetric Photon Torpedo Launcher.Antichroniton Infused Tetryon Discharge's Enhanced Antichroniton Phase Burst, a 2km radius Tetryon damage hazard.Eject Tetryon Plasma from the Tetryon-Plasma Impulse Engines lowers speed and turn rate, and disables cloak.Trait: Delphic Shockwave - Delphic Expanse Anomaly Radiation damage hazard when using Photonic Shockwave.Create Fluidic Rift from the Fluidic Conduit Projector.Reinforcements Squadron's Kolvoord Starburst.Note that abilities such as Destabilizing Resonance Beam are channeled, and so while they affect enemies within a radius of the target, they are not considered hazards.
#Projectile effects are a hazard in generator
The vast majority of abilities that cause hazards deal damage based on your Exotic Particle Generator (EPG) skill, with exceptions noted below. In space combat, Hazard Emitters will shield you from the effects of hazards for its duration. Please help out STO Wiki by adding the necessary changes! Trait: Temporal Flux Conditioning - +30 All Damage Resistance for Damage-Over-Time and Hazard effects.Bluegill Ravager's Acid Spew - Toxic damage hazard.Enhanced Crawler Mine from the Na'kuhl Temporal Operative set leaves a toxic damage hazard.Mechanic Kit Module - Molten Terrain - Creates a fire damage hazard.Seismic Agitation Field - Creates a kinetic damage hazard that knocks those in range toward the center, and causes them to stumble.Research Kit Module - Endothermic Induction Field - Creates a cold damage hazard.Exothermic Induction Field - Creates a fire damage hazard.Smoke Grenade - Increases ally stealth reduces enemy perception.Cryonic Grenade - A specialty grenade that partially ignores shields, causing kinetic and cold damage and leaves a freezing hazard.Plasma Grenade - Causes small AoE kinetic damage, but also leaves a plasma damage hazard at the point of detonation.
